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NVIDIA Broadcast 1.4 Update Adds Eye Contact Feature

NVIDIA recently updated its Broadcast livestreaming to version 1.4. The new version of the video conferencing tool now includes improved virtual backgrounds, a new Vignette mode, and more importantly, a new AI-powered Eye Contact mode.

As the name of the latter feature implies, the technology that is being introduced with Broadcast 1.4 essentially simulates eye contact with the camera, even when your eyes aren’t looking directly into it at the time. The AI portion of the technology comes into play by estimating and aligning your gaze, as well as retaining your natural eye colour and your rate of blinking. So as to maintain a more natural transition and reduce any chance of a misconnect.

Honestly, we actually got a chance to try the Broadcast feature during CES 2023, when we visited NVIDIA’s space at the event. The Eye Contact feature does look more or less natural, albeit a little freaky. A couple of things to note: firstly, the technology actually makes your eyes look slightly bigger than normal. Second, and if there is proof that it isn’t perfect, you can actually dispel or break the illusion of the feature by simply sticking your finger directly between your eyes and the camera.

It goes without saying that Eye Contact in Broadcast 1.4 is still in beta, and NVIDIA says that it is looking forward to feedback from the community in order to improve the feature. On that note, if you think you can or wish to contribute to the feature’s development, you can submit a quick video right here to the GPU brand, letting them know what you think can be improved.

(Image source: NVIDIA.)

Eye Contact aside, Broadcast 1.4 also integrates Vignette, which is similar to what you would find in mobile apps like Instagram. With this feature, though, NVIDIA is also allowing users the option of combining it with an improve Virtual Background, as well as an improved background blurring effect.

(Source: NVIDIA)

The post NVIDIA Broadcast 1.4 Update Adds Eye Contact Feature appeared first on Lowyat.NET.

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